<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Age of Anything devlog</title><link>https://age-of-anything.com/devlog</link><atom:link href="https://age-of-anything.com/devlog/rss.xml" rel="self" type="application/rss+xml"/><description>A classic real-time strategy game: generate your army from a growing collection of cultures and peoples, from viking frogs to rats riding bears.</description><language>en-gb</language><lastBuildDate>Fri, 30 Oct 2026 12:00:00 GMT</lastBuildDate><item><title>Moving a whole RTS from Godot to Lobster in four days</title><link>https://age-of-anything.com/devlog/2026-10-30-moving-to-lobster</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-30-moving-to-lobster</guid><pubDate>Fri, 30 Oct 2026 12:00:00 GMT</pubDate><description>The game was Godot for two weeks. Now it's Lobster, held to the old game tick for tick and pixel for pixel. Why, how, the hard part, and how it reached a phone.</description><category>Godot and tech</category><category>Bugs</category></item><item><title>Frogs that fall over properly, and the site on a phone</title><link>https://age-of-anything.com/devlog/2026-10-20-frog-falls-website-phone</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-20-frog-falls-website-phone</guid><pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate><description>Day eleven: dying frogs stop looking upside down and lie face down in 3D, and the website gets fixed up for phones, link previews and a filled-in devlog.</description><category>Art</category><category>The website</category><category>Bugs</category></item><item><title>A website, a game icon and a Discord</title><link>https://age-of-anything.com/devlog/2026-10-19-website-icon-discord</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-19-website-icon-discord</guid><pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate><description>Day ten: the game gets a home page, a devlog, an icon picked from a lot of rounds of ideas, and a Discord server where you can follow along and say hello.</description><category>The website</category></item><item><title>Red spiders, one hero each and towers you can garrison</title><link>https://age-of-anything.com/devlog/2026-10-18-red-spiders-one-hero-towers</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-18-red-spiders-one-hero-towers</guid><pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate><description>Day nine: colour words work in the race generator, every race gets one hero (name one and you get that one), and three tower bugs from playing get fixed.</description><category>Races</category><category>Bugs</category><category>Sieges</category></item><item><title>Bears, network play and the Norse shield wall</title><link>https://age-of-anything.com/devlog/2026-10-17-bears-network-shield-wall</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-17-bears-network-shield-wall</guid><pubDate>Sat, 17 Oct 2026 12:00:00 GMT</pubDate><description>Day eight: brown bears, moonbears and polar bears join, two computers play a match over the home network, and the Norse get a culture and a shield wall.</description><category>Races</category><category>Multiplayer</category><category>Balance</category></item><item><title>War beasts that walk, heroes for every race, and saves</title><link>https://age-of-anything.com/devlog/2026-10-16-war-beasts-heroes-saves</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-16-war-beasts-heroes-saves</guid><pubDate>Fri, 16 Oct 2026 12:00:00 GMT</pubDate><description>Day seven: war elephants get jointed legs, every race gets heroes, matches can be saved and loaded, and a Steam Deck mystery of white boxes gets solved.</description><category>Art</category><category>Races</category><category>Balance</category><category>Godot and tech</category><category>Steam Deck</category><category>Bugs</category></item><item><title>Playing an RTS with a controller, then on a Steam Deck</title><link>https://age-of-anything.com/devlog/2026-10-15-controller-steam-deck</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-15-controller-steam-deck</guid><pubDate>Thu, 15 Oct 2026 12:00:00 GMT</pubDate><description>Day six: a reticle, a selection circle and an order ring make the game playable with a pad, and the first build runs on a Steam Deck the same evening.</description><category>Steam Deck</category><category>Godot and tech</category><category>Bugs</category></item><item><title>Tests that catch art bugs, tall walls and war beasts</title><link>https://age-of-anything.com/devlog/2026-10-14-art-tests-walls-war-beasts</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-14-art-tests-walls-war-beasts</guid><pubDate>Wed, 14 Oct 2026 12:00:00 GMT</pubDate><description>Day five: automatic checks that every unit is put together right, walls your soldiers stand on, war elephants, herons and a bullfrog on a sling.</description><category>Art</category><category>Godot and tech</category><category>Sieges</category><category>Races</category></item><item><title>Siege engines with their crews, and arrows that miss</title><link>https://age-of-anything.com/devlog/2026-10-13-siege-crews-arrows</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-13-siege-crews-arrows</guid><pubDate>Tue, 13 Oct 2026 12:00:00 GMT</pubDate><description>Day four: rams and siege engines with the crews that push them, rats grow to human size, and archers stop winning everything once their arrows can miss.</description><category>Sieges</category><category>Balance</category><category>Art</category></item><item><title>Workers that swing their tools, walls and a new name</title><link>https://age-of-anything.com/devlog/2026-10-12-work-poses-walls-new-name</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-12-work-poses-walls-new-name</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>Day three: units built from parts learn to work properly, centaurs kneel to forage, walls and gates go up, and Age of Whatever becomes Age of Anything.</description><category>Art</category><category>Sieges</category><category>Bugs</category></item><item><title>Going isometric, an economy and five ways to draw a frog</title><link>https://age-of-anything.com/devlog/2026-10-11-isometric-economy-art</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-11-isometric-economy-art</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Day two: 50 units through a two-tile gap, workers gathering food and wood, a bot that plays an opening, and five tries at what the game should look like.</description><category>Art</category><category>Godot and tech</category><category>Sound</category><category>Bots</category></item><item><title>Day one: from a chat to a race generator</title><link>https://age-of-anything.com/devlog/2026-10-10-day-one</link><guid isPermaLink="true">https://age-of-anything.com/devlog/2026-10-10-day-one</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>It started as a chat about where games are going and ended the same day with frogs, rats and centaur Romans, built from a kit of parts and fighting.</description><category>Races</category><category>Godot and tech</category><category>Bugs</category></item></channel></rss>